Behaivior Tree Characters react at the same time.
Hello everyone, I have a Main Class Character that is being inherited to child actors . All of them use same Behaivior Tree. The problem is when one of the characters see me, everyone start following. How do separate collective Intelligence in this case?
asked Aug 21 '16 at 02:41 PM in Blueprint Scripting
I think you forgot to set the BBData variables not to use as global variables.
A lot of people have asked this question already, try next time to search for similar questions first before asking a new one :)
Hope this helps,
answered Aug 22 '16 at 10:01 AM
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