Play Dynamic Force Feedback doesn't work on Touch - UE 4.13p2

I have tried many things to try and get Play Dynamic Force Feedback Node to play anything on the oculus touch controllers. I started with the VR template using the rumble controller node but finally broke it down to just the Play Dynamic Force Feedback node and set
Intensity: 1
Duration: (lots of values between 0 and 1)
Affects Left Large: True
Affects Left Small: True
Affects Right Large: True
Affects Right Small: True

I have made sure the bForcedFeedbackEnabled is set to True.

Not sure how else to get force feedback working on touch.

Hello BlueByLiquid,

You will need to use the Haptic Effect interface, as force feedback is for controllers with rumble packs. I hope that this information helps.

Make it a great day

Thanks Rudy! Guess I thought the new template for UE4.13 VR Template was for Oculus touch too.

Steps just in case you want to do this yourself and are lost. Its pretty easy but I like to proved a complete answer in case you are having trouble.

  1. Create a Haptic Effect Curve Blueprint. Something like (you will likely have something much better):

  1. Call the following node with the Haptic Effect Curve Blueprint, created in step one, in the “Haptic Effect” dropdown.