How to change my Character mesh material dynamically after a delay

I want to change my character material dynamically after a delay in blueprints i have looked at dynamic material instance function but i need some help getting it to work with a delay.

hi!
you can make a blueprint following this:
event begin play-create material(using ur instance)-set material(drag it from ur mesh)-delay(press key D and click)-set parameter(drag from the spawned mat) or set material(another,for ur mesh)

im now on my phone so there isn’t screenshot,excuse me
if there’re still confusions,contact me,my mail addr is botregular@Outlook.com

it both works in level bp and actor bp!

Ok thanks i will try i will contact you if i need a visual presentation.

I need a screenshot. I am new to the blueprint scripting. I will send you a mail.

replied.
anyone has the same question or other problems can write to me!