Cloth with two end points

Hello, I’ve been creating a 3D swinging rope for my game. I had originally attempted to do this by using a Skeletal Mesh of a vine but couldn’t get it to work. I ended up creating a chain of Meshes and PhysicsConstraints as visible below:

I still have the Static Mesh which does look much better and includes Cloth simulation, I am wondering how I would go hooking the Skeletal Mesh to the now-invisible static meshes I’ve been using for the actual physics so that it looks better. I’d want the end of the vine to hook to the last mesh, and possibly link the rest of it up if it’s not too much of an issue.

Here’s the Cloth Vine for reference: