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Show Collision Doesn't Show UBoxComponents with Collision Enabled?

When I run the Show Collision command, UBoxComponents with collision enabled don't show up. Is this expected behaviour?

I have not changed any of the default rendering options and have instanced my Box Components with the following:

 Collision = CreateDefaultSubobject<UBoxComponent>(TEXT("Collision"));
 Collision->SetCollisionEnabled(ECollisionEnabled::QueryOnly);
 Collision->SetCollisionProfileName(UCollisionProfile::Pawn_ProfileName);
 Collision->SetBoxExtent(FVector::FVector(50.f, 50.f, 300.f));
 Collision->SetRelativeLocation(FVector::FVector(0.f, 0.f, 300.f));
 Collision->SetupAttachment(Mesh);
Product Version: UE 4.12
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asked Aug 22 '16 at 06:58 AM in Using UE4

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calembendell
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Hello,

I've attempted to reproduce this, but I'm not seeing the same results. Here is the code that I've used:

    Collision = CreateDefaultSubobject<UBoxComponent>(TEXT("Collision"));
     Collision->SetCollisionEnabled(ECollisionEnabled::QueryOnly);
     Collision->SetCollisionProfileName(UCollisionProfile::Pawn_ProfileName);
     Collision->SetBoxExtent(FVector::FVector(50.f, 50.f, 300.f));
     Collision->SetRelativeLocation(FVector::FVector(0.f, 0.f, 300.f));
     Collision->AttachToComponent(Mesh, FAttachmentTransformRules::KeepRelativeTransform);

Let me know if that helps, or if you're still unable to see your collision.

Have a great day

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answered Aug 23 '16 at 02:38 PM

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Sean L ♦♦ STAFF
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