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How to add multiple static meshes into a blueprint?

Hello guys. I made multiple houses (in the scene) consisting out of around 100 static meshes each and I need to add them to the blueprint separately without using merge actors. I was hoping I could just drag and drop the neatly arranged meshes into the blueprint viewport.

Is there a way to do this quickly without having to add every mesh separately, copying location/rotation/scale from my scene mesh to the blueprint mesh?

I've tried parenting the meshes and trying to add them into the blueprint that way, didn't work. I've tried grouping them, also did not work. Merging actors then adding them into the blueprint would most likely work but I need to have them separately in the bp.

Thanks in advance.

Product Version: UE 4.12
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asked Aug 22 '16 at 09:06 AM in Blueprint Scripting

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Select the mesh you want to convert in a blueprint and click 'Convert selected components to blueprints Class' inside the blueprints menu.

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answered Mar 11 '19 at 07:21 PM

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Pixi Labo
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avatar image Boogieman90 Mar 12 '19 at 09:37 AM

Yep, i found that out at some point before. Forgot that i asked this on the forum, would have updated it with the solution. Thanks for getting back with the answer Pixi

avatar image Pixi Labo Mar 12 '19 at 01:35 PM

I had the same problem problem yesterday and found your question in my research. Even if the question is old it was still in the first link of my google search. Had to give it an answer so other people might not need to search further.

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