How to add multiple static meshes into a blueprint?
Hello guys. I made multiple houses (in the scene) consisting out of around 100 static meshes each and I need to add them to the blueprint separately without using merge actors. I was hoping I could just drag and drop the neatly arranged meshes into the blueprint viewport.
Is there a way to do this quickly without having to add every mesh separately, copying location/rotation/scale from my scene mesh to the blueprint mesh?
I've tried parenting the meshes and trying to add them into the blueprint that way, didn't work. I've tried grouping them, also did not work. Merging actors then adding them into the blueprint would most likely work but I need to have them separately in the bp.
Thanks in advance.
asked Aug 22 '16 at 09:06 AM in Blueprint Scripting
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