Download and spawn Blueprint at runtime
Hi folks, I'm currently facing a challenge I hope you can help me with: It is possible do download a Blueprint from a webserver and spawn it at runtime?
I have some requirements which impose me to download several blueprints from the web anot not having them pre built-in in the game.
Is that somehow possible?
Thanks in advance for any input guys.
asked Aug 22 '16 at 11:52 AM in C++ Programming
It is not possible to download a Blueprint UAsset during run time and use it. You can however create a Blueprint that holds some data in which you can set from something stored on the web.
As an example, you can fetch data from the web and use that to initialize a newly spawned Blueprint.
answered Aug 22 '16 at 02:45 PM
ImVawx ♦♦ STAFF
Follow this question
Once you sign in you will be able to subscribe for any updates here