Hidden in game does not work for tile layers

I have a tilemap with about 6 layers, 4 layers have “Hidden in game” set to “true” but when i am actually in game the layers are still being shown. Is this a bug or are there some hidden configuration… Even in standalone or packaged view.

Hey Finalspace,

This is a known and reported issue, and can be found and voted for by following the link below.

UE-22623

Let me know if you have further questions or need additional assistance.

Cheers,

Is there a way to workaround that issue? I am using the hidden layers for marking positions in the editor so that i can place normal actors on the proper positions only.

I do not have any known workarounds for you at this time, but a hint in a place to start is to convert your tilemap within blueprints as a tilemap instance. This will expose more options for you to modify the tilemap itself. Even then, I do not think you will be able to Hide the Layer in Game as this functionality simply is not working at this time.