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Hidden in game does not work for tile layers

I have a tilemap with about 6 layers, 4 layers have "Hidden in game" set to "true" but when i am actually in game the layers are still being shown. Is this a bug or are there some hidden configuration... Even in standalone or packaged view.

Product Version: UE 4.12
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asked Aug 22 '16 at 01:05 PM in Bug Reports

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Finalspace
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1 answer: sort voted first

Hey Finalspace,

This is a known and reported issue, and can be found and voted for by following the link below.

UE-22623

Let me know if you have further questions or need additional assistance.

Cheers,

Andrew Hurley

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answered Aug 22 '16 at 02:01 PM

avatar image Finalspace Aug 22 '16 at 03:04 PM

Is there a way to workaround that issue? I am using the hidden layers for marking positions in the editor so that i can place normal actors on the proper positions only.

avatar image AndrewHurley Aug 22 '16 at 03:41 PM

I do not have any known workarounds for you at this time, but a hint in a place to start is to convert your tilemap within blueprints as a tilemap instance. This will expose more options for you to modify the tilemap itself. Even then, I do not think you will be able to Hide the Layer in Game as this functionality simply is not working at this time.

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