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Is it possible to turn on Quad interpolation for Blueprint timeline?

I am trying to create a blueprint for an actor that rotates like a hinge when it takes damage. I can get it to move to the right position using blueprint timeline and it works at different angles. The problem is the animation does not always look right depending on its initial position.

I want to animate as it does on the first attempt. I had a similar problem with UDK which was solvable by turning on Quad interpolation . I can not find that option in Blueprint . Is it there a way of turning it on?

If there is no way of turning on Quad interpolation can you suggest a work around?

I would prefer to use the current set up because it works fine apart form this one issue.

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asked Mar 11 '14 at 02:50 AM in Blueprint Scripting

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avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 02:50 AM

I think you'll have to remove that video from youtube and the pictures from dropbox and use FTP dropbox for this kind of thing. We are not allowed to publish Rocket's interface anywhere.

avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 02:50 AM

Sorry about that. The video has been removed It was unlisted anyway. There have been a few issues with uploading photos to the UDN so that is why I uploaded the photos to DropBox.

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Hi,

We did some testing and talked to our programmer about this issue. The result was that we have put in a feature request to expand lerp functionality. If there is anything else that you would like to see in the editor, please let us know.

Thank you,

Alexander

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answered Mar 11 '14 at 02:50 AM

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