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PawnSensing

   Hi there!

Lately I have tried to design a multisphere trace line that can turn on and off the billboard of the enemy. The truth is that I don't really know how to make it work since I will be not knowing which of the pawns will be my targets. My question to you is: There is any posibility that I can talk to a pawn touched without knowing details about it?( without pointing right on it/ without giving specifications) ?

Product Version: UE 4.12
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asked Aug 22 '16 at 05:54 PM in Blueprint Scripting

avatar image

Isadora
16 6 6 7

avatar image Isadora Aug 22 '16 at 06:49 PM

Right I got now an answer... I found the solution but how do I keep checking that? How do I keep ckecking if the character is being hit by the trace?alt text

help.png (192.3 kB)
avatar image PasteDog Aug 23 '16 at 03:01 PM

Hey Isadora, could you explain a bit more what you are trying to do?

If I read your blueprint now it does not make much sense :)

What you are doing now is: for every trace (from your multispheretrace) you get all TARgets in your level
set their radar to true.

If you want to put all targets - radar to false except the hit ones you should first get all TARgets and set radar to false, then multi trace and cast the 'Actor'(from hitresult) to TARget. If this succeeds set the Radar to true of this actor.

avatar image Isadora Aug 23 '16 at 05:16 PM

Works great ! Thanks! But how can I take individual actors to set that for them?

avatar image Isadora Aug 22 '16 at 06:52 PM

Mind the little error with Radar T. I have tried without checking the box. No different result...

avatar image Isadora Aug 22 '16 at 07:02 PM

This action has as heart event tick if this might help...

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