Shadow maps visually different between in-game and editor viewport
When adjusting shadow parameters in UE4 editor, I often notice that the shadow preview in the U4Editor viewport does not match with the way shadows look during in-game. This makes adjusting shadows a slow and painful process due to having to continually play the game to see how shadows look when tweaking parameters.
Attached is a comparison of shadow maps in-game (left) and in the UE4 editor viewport (right). Notice the visual difference, especially the aliasing on the right image from the viewport preview.
asked Aug 22 '16 at 08:44 PM in Bug Reports
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answered Aug 29 '16 at 01:25 PM
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