Static Mesh collision not scaling.
I am currently setting the scale on a Static Mesh component. It scales the visuals of the mesh properly, but not the collision. GetOverlapingActors will return the actors within the space of the mesh's original scale, but nothing outside of that even if it is physically in the mesh. Scaling the mesh at runtime also has no affect on the collision's size. For the case I am using the engine's basic Sphere mesh.
asked Aug 22 '16 at 11:43 PM in Blueprint Scripting
Since we have not heard back from you in a few days we are marking this post "resolved" for tracking purposes. However, if you are still having a problem with collision not scaling with the object when triggered through a blueprint, please respond with what is not accurately repror'd in the steps above and provide clear steps on how to recreate the issue here.
answered Aug 29 '16 at 01:58 PM
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