How to Align a Texture to the World Not Local?

Hi,

How to Align a Texture to the World, not local? Like this:
https://dl.dropboxusercontent.com/u/21897112/TBR/then_these-Dots-too.gif

The dots stay in place but appear to be aligned vertically,
and perhaps face the camera.

I’m not looking for bilboards, with alpha testing etc.
This take a slow path on TBR architectures.

Thank you

Hello,

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Thank you.