When you duplicate a blueprint in your scene, how do can you reference each instance of that blueprint in the blueprint itself?
I managed to fix the problem with some help from my classmate. What I did was to only trace when the attack animation was playing (with a delay), my system for figuring out when to trace was a little overcomplicated, which is what made it trace several times.
Thank you for your help regardless ^^
How are you duplicating it?
If you are Spawning it, then there is a Return Value that you can use. Otherwise, you will probably have to try a Line Trace or a Sphere Overlap.
Basically you need to get the spawned object's blue Actor reference one way or another.
answered May 23 '14 at 10:29 AM
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