Why is events in my Widget Blueprint not firing?
I am having the following problem: I have created a Widget Blueprint in my project. It is basically a Crosshair that is supposed to move around the screen. However, it seems the "event tick" in it only fires once (I tested with the "Did it" print string), and the event "Cosshair Position" never fires, even though the interface is working on every other (non widget) blueprint that I have. I create this widget on my Level Blueprint, and I believe that's the one time the "Event tick" it fires. How do I keep it firing? The Widget remains visible on screen even tough its events don't fire.
Could anyone help me with this? Thanks in advance! :D
asked Aug 23 '16 at 03:50 AM in Blueprint Scripting
Hello Victor and Matthew, thank you very much for your answers!!
I found out what was wrong as I was taking print screens to send to you guys :P I was saving a reference to the widget on the Level Blueprint as I created it, but I forgot co connect a node, so my reference was actually pointing at nothing.
And I added the Delay as an attempt at debugging, but I already removed it.
Sorry to take your time with such a trivial problem, and thanks again for helping!
answered Aug 23 '16 at 05:20 PM
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