Server - Pitch and Roll for Attached Actor (Not Camera)

I am having an issue with the server remembering the pitch (and roll) of an attached actor.

So lets say I attached a gun blueprint to my character. The gun can perform a line trace. This event is called from player and all works great… but only if a “server” can “see” you

Once the “server” stops watching… the value stops being tracked.
This is a huge issue because the dedicated server doesn’t ever “see” you!

I want a server to always be aware of this number without relying on a client to give it that information.

If anyone is having trouble with dedicated server not knowing where the users bones are, you simply need to change the following setting on your mesh component

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