GPU particle restart when camera not facing the emmiter

Hello! I learning particle system with the official tutorial but i have a problem.

All my GPU particles disappear slowly ( not when my camera doesn’t look the emmiter but a little after) when i’m not facing them and restart facing them again… I don’t find how we fix that. I have a bounding box and i tried to change the value of the bounding box to a extremely big size but it’s not changing anything…

Please help! :slight_smile:

restart ue4, for some reason it tends to ignore updated bounds until you save and restart the editor.

Thank but sadly not working :frowning:

If i check “use in local space” in the required, it’s fix the bug but the collision don’t work!! :frowning: