GPU Particles no collision when using Planar Reflection actor 4.12.5

GPU Particles using scene depth for collision have no collision on horizontal surfaces affected by planar reflection actors. Is this intended and is there a work around for this?

Hey Breno,

Thank you for submitting a bug report. I have reproduced this issue and logged a report for it here:

You can track the report’s status as the issue is reviewed by our development staff.

again,

Thank you Ed, worth noting I am trying to use distance fields for collision as a work around, but not getting as nice results so far

Cool, I’ll add your work around in the public comments for the Public JIRA. Hopefully, that will help some other community members if they run into this issue.