How to use EQS in c++
Hi. I was wondering what the 'correct' way to use EQS from C++ is. I saw the topic https://answers.unrealengine.com/questions/438304/eqs-via-c.html but this didn't help me very much.
If we're meant to do it by creating an instance of FEnvQueryRequest, how do we pass in which query we wanted to do to it?
Going further than that, is there a sample of how to create queries in c++, and can we get the queries made in blueprint for c++, like how you do it with ConstructorHelpers for bp classes?
asked Aug 23 '16 at 12:47 PM in C++ Programming
I'll give you an example how to use the EQS system in c++, MyActor is the class:
If you need any more information you can ask!
Hope this helps :)
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