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Why can't I profilegpu in a development build?

I'm using a Rift CV1. When I run profilegpu in editor, It shows up fine, but the build is under performing and I can't troubleshoot it since running profilegpu in my development build does nothing.

Product Version: UE 4.12
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asked Aug 23 '16 at 08:31 PM in Packaging & Deployment

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Hello 3dlight,

After running a few tests, this appears to be working as intended. This command does not work in a packaged game. However, you could try using Unreal Front End to capture data. I have provide a link to documentation below that will help you get started in the correct direction.

Link: https://docs.unrealengine.com/latest/INT/Engine/Performance/Profiler/

Make it a great day

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answered Aug 24 '16 at 03:58 PM

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Rudy Q ♦♦ STAFF
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