Detect click on object transformed by World Position Offset?
I have objects that are transformed by World Position Offset and I would like to detect when user clicks on them in game. I know that objects deformed by material (GPU) don't change their collision, but maybe there is some workaround?
For example, a cube is rotated in GPU, through material:
Is there a way to detect if user clicks on the object if he clicks on the deformed part (outside CPU collision)?
asked Aug 23 '16 at 10:03 PM in Rendering
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