It was working fine and now its giving me these errors and not attaching the gun to my hand socket its just below the player model? I have no clue how to solve this does anyone have any ideas?
Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue from function: ‘GiveDefaultWeapons’ from node: Attach to Owner Hand in graph: GiveDefaultWeapons in object: PlayerMaleThirdPersonCharacter
Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue from function: ‘GiveDefaultWeapons’ from node: Set Owning Pawn in graph: GiveDefaultWeapons in object: PlayerMaleThirdPersonCharacter
Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue from function: ‘GiveDefaultWeapons’ from node: Attach to Owner Hand in graph: GiveDefaultWeapons in object: PlayerMaleThirdPersonCharacter
Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue from function: ‘GiveDefaultWeapons’ from node: Set Owning Pawn in graph: GiveDefaultWeapons in object: PlayerMaleThirdPersonCharacter
Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue from function: ‘GiveDefaultWeapons’ from node: Attach to Owner Hand in graph: GiveDefaultWeapons in object: PlayerMaleThirdPersonCharacter
Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue from function: ‘GiveDefaultWeapons’ from node: Set Owning Pawn in graph: GiveDefaultWeapons in object: PlayerMaleThirdPersonCharacter