Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Widget Interaction Component - Bugs or Feature?

Here's my latest tutorial on the Widget Interaction Component (WIC), still a newbie with it, but trying to learn as much as can.


First Issue:

  • Widget is not "auto-activated" however, it sure looks activated, since I can do hover events and key presses (after setup)

  • However, I cannot "deactivate" it. I have to activate it "properly" first.

  • I know there are a lot of quotation marks, but if you watch the video, you'll understand what I mean

"Fix" = Toggling on Auto Activate, everything works peachy.

Second Issue:

  • When I am inside a new Physics Volume, I am unable to use WIC. It auto-"deactivates"

  • Here I go with quotes again, but, the thing is, I can't "reactivate" it.

  • Again, watch the video and you'll see it in action.

Product Version: UE 4.13 Preview
more ▼

asked Aug 24 '16 at 08:01 AM in Bug Reports

avatar image

2.4k 60 27 112

avatar image Rudy Q ♦♦ STAFF Aug 24 '16 at 05:31 PM

Hello VictorBurgos,

I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. Can you reproduce these issues in a clean project?

  2. If so, could you provide a detailed list of steps to reproduce this issue on our end (the video is helpful but knowing your exact steps will help narrow things down)?

  3. Could you provide screen shots of any blueprints/widgets involved in this issue (that may have been left out of the video)?

avatar image VictorBurgos Aug 24 '16 at 05:57 PM
  1. Probably could. I don't see how this could be project related.

  2. It's not very hard to provide detailed steps I suppose, setup of the WIC is not that hard. But for the sake of completeness I will.

  3. I'll do you even one better I suppose. I'll start a brand new project while streaming/recording. I'll post the stream link/YT video afterwards.

Thanks for all you do.

avatar image VictorBurgos Aug 24 '16 at 06:44 PM

Oops...forgot to hit record :( Here's the stream live, sorry about the lack of audio, not sure how the Audio Input got deleted. Fixed it later. But I actually ended up finding another bug, so this was worth it!


avatar image Xuedong.Song Nov 15 '16 at 07:22 AM

You're my savior Victor!!! I've been trying to find out why the interaction distance not working in VR for quite a long time!! Turned out I was standing in a freaking physic volume used for teleporting!!! THANK YOU!!

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Hello VictorBurgos,

I was able to reproduce this physics volume on our end. I have written up a report and I have submitted it to the developers for further consideration. I have also provide a link to the public tracker. Thank you for your time and information. I was unable to reproduce the issue dealing with the auto activate. However, if you would like further assistance with this issue, you will need to make a new thread for tracking purposes(one issue per thread when possible). You can then post a link to the new thread in a reply here so that we can follow up.

Link: https://issues.unrealengine.com/issue/UE-35167

Make it a great day

more ▼

answered Aug 24 '16 at 08:12 PM

avatar image

Rudy Q ♦♦ STAFF
47.4k 545 132 524

avatar image VictorBurgos Aug 24 '16 at 08:23 PM

Did you watch the video/download the project? Not sure why it wouldn't work for me but it does for you.

avatar image Rudy Q ♦♦ STAFF Aug 25 '16 at 01:52 PM

After further testing I was able to reproduce the second issue. I have written up a report and I have submitted it to the developers. I have also provided a link to this report as well on the public tracker.

Link: https://issues.unrealengine.com/issue/UE-35186


As a workaround that may be viable for you, I found that if you change the interaction distance to Zero instead of using deactivation that it will have the same affect. As for "activation" you could set it back to the original distance.

Make it a great day

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question