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Widget Interaction Component - Bugs or Feature?

Here's my latest tutorial on the Widget Interaction Component (WIC), still a newbie with it, but trying to learn as much as can.

https://youtu.be/Re7fzvQOPx4

First Issue:

  • Widget is not "auto-activated" however, it sure looks activated, since I can do hover events and key presses (after setup)

  • However, I cannot "deactivate" it. I have to activate it "properly" first.

  • I know there are a lot of quotation marks, but if you watch the video, you'll understand what I mean

"Fix" = Toggling on Auto Activate, everything works peachy.

Second Issue:

  • When I am inside a new Physics Volume, I am unable to use WIC. It auto-"deactivates"

  • Here I go with quotes again, but, the thing is, I can't "reactivate" it.

  • Again, watch the video and you'll see it in action.

Product Version: UE 4.13 Preview
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asked Aug 24 '16 at 08:01 AM in Bug Reports

avatar image

VictorBurgos
2.4k 60 27 112

avatar image Rudy Q ♦♦ STAFF Aug 24 '16 at 05:31 PM

Hello VictorBurgos,

I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. Can you reproduce these issues in a clean project?

  2. If so, could you provide a detailed list of steps to reproduce this issue on our end (the video is helpful but knowing your exact steps will help narrow things down)?

  3. Could you provide screen shots of any blueprints/widgets involved in this issue (that may have been left out of the video)?

avatar image VictorBurgos Aug 24 '16 at 05:57 PM
  1. Probably could. I don't see how this could be project related.

  2. It's not very hard to provide detailed steps I suppose, setup of the WIC is not that hard. But for the sake of completeness I will.

  3. I'll do you even one better I suppose. I'll start a brand new project while streaming/recording. I'll post the stream link/YT video afterwards.

Thanks for all you do.

avatar image VictorBurgos Aug 24 '16 at 06:44 PM

Oops...forgot to hit record :( Here's the stream live, sorry about the lack of audio, not sure how the Audio Input got deleted. Fixed it later. But I actually ended up finding another bug, so this was worth it!

https://www.twitch.tv/victorburgos_/v/85466988

avatar image Xuedong.Song Nov 15 '16 at 07:22 AM

You're my savior Victor!!! I've been trying to find out why the interaction distance not working in VR for quite a long time!! Turned out I was standing in a freaking physic volume used for teleporting!!! THANK YOU!!

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1 answer: sort voted first

Hello VictorBurgos,

I was able to reproduce this physics volume on our end. I have written up a report and I have submitted it to the developers for further consideration. I have also provide a link to the public tracker. Thank you for your time and information. I was unable to reproduce the issue dealing with the auto activate. However, if you would like further assistance with this issue, you will need to make a new thread for tracking purposes(one issue per thread when possible). You can then post a link to the new thread in a reply here so that we can follow up.

Link: https://issues.unrealengine.com/issue/UE-35167

Make it a great day

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answered Aug 24 '16 at 08:12 PM

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Rudy Q ♦♦ STAFF
47.4k 545 132 524

avatar image VictorBurgos Aug 24 '16 at 08:23 PM

Did you watch the video/download the project? Not sure why it wouldn't work for me but it does for you.

avatar image Rudy Q ♦♦ STAFF Aug 25 '16 at 01:52 PM

After further testing I was able to reproduce the second issue. I have written up a report and I have submitted it to the developers. I have also provided a link to this report as well on the public tracker.

Link: https://issues.unrealengine.com/issue/UE-35186

Workaround:

As a workaround that may be viable for you, I found that if you change the interaction distance to Zero instead of using deactivation that it will have the same affect. As for "activation" you could set it back to the original distance.

Make it a great day

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