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Doesn't Create Landscape BP

I tried to create a blueprint for landscape and the game crashed. I already sent the error for report. I just came here to warn. =)

Product Version: UE 4.13 Preview
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asked Aug 24 '16 at 06:38 AM in Bug Reports

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avatar image JackP STAFF Aug 24 '16 at 02:24 PM

Hi, this isn't something we expected. We'll make sure the crash is fixed, but can you let us know your usage case for blueprinting a landscape?

avatar image Tulk Aug 24 '16 at 06:03 PM

Do something like Zelda Breath of the Wild, where the character can climb where you want. =)

avatar image Adam Davis STAFF Aug 24 '16 at 06:39 PM

For something like that, it'd be best to setup the climb animation/behavior in the player character so they can determine where they can/can not maneuver. You can also use volumes that the player interacts with to allow specific climbing functionality. I believe the first option (in the character) is probably a better choice in the long run. If you use a line trace to determine whether or not a ledge can be reached or a wall has handholds (by running the line traces over the player's hands, for instance), it will give you significantly more control in the long term over what can/can not be done. Additionally, you won't be limited to a singular landscape, you can apply the functionality to static meshes, destructibles, volumes, etc. without being forced to make the logic in a second location.

avatar image Tulk Aug 25 '16 at 12:23 AM

Good idea! Thanks! =)

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Hi Tulk,

Thank you for submitting a bug report. I have reproduced this issue and logged a report for it here. You can track the report's status as the issue is reviewed by our development staff.

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answered Aug 24 '16 at 01:38 PM

avatar image Gareth Martin STAFF Aug 24 '16 at 03:30 PM

Sorry, the editor shouldn't be allowing Landscape as a blueprint type. It wasn't allowed in 4.12 and before, it's a bug that 4.13 allowed it. Landscapes don't get initialized properly unless created through the landscape editor, which causes all sorts of crashes.

I have fixed it for the next version of 4.13 so that Landscape is not a blueprintable type (again).

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