I’ve downloaded the source for 4.13 branch from GitHub. It compiled ok etc… I’ve opened a project. When I try to package this project for Android I get this error:
UATHelper: Packaging (Android (ATC)): UnrealBuildTool: [45/228] clang++.exe Module.Engine.27_of_34.cpp [armv7-es2]
UATHelper: Packaging (Android (Multi:ATC,ASTC,ETC1)): UnrealBuildTool: In file included from C:/UnrealTEST/CidadeLixiana/Intermediate/Build/Android/CidadeLixiana/Shipping/Engine/Module.Engine.27_of_34.cpp:18:
UATHelper: Packaging (Android (Multi:ATC,ASTC,ETC1)): UnrealBuildTool: In file included from A:\Libraries\Programs\Dev\Unreal\UnrealEngine-4.13\Engine\Source\Runtime\Engine\Private\SceneView.cpp:20:
UATHelper: Packaging (Android (Multi:ATC,ASTC,ETC1)): UnrealBuildTool: ../Plugins/Blendables/LightPropagationVolume/Source/LightPropagationVolumeRuntime/Public\LightPropagationVolumeBlendable.h(7,10) : fatal error: 'LightPropagationVolumeBlendable.generated.h' file not found
UATHelper: Packaging (Android (Multi:ATC,ASTC,ETC1)): UnrealBuildTool: #include "LightPropagationVolumeBlendable.generated.h"
UATHelper: Packaging (Android (Multi:ATC,ASTC,ETC1)): UnrealBuildTool: ^
I’ve built the Engine in Development Mode for Android platform. Also tried Shipping and the problem persists. What else do I have to do to package for Android using the source?
Also, why is it performing 228 actions whereas Launcher version only does about 11?