[SOLVED] 'LightPropagationVolumeBlendable.generated.h' file not found

I’ve downloaded the source for 4.13 branch from GitHub. It compiled ok etc… I’ve opened a project. When I try to package this project for Android I get this error:

UATHelper: Packaging (Android (ATC)): UnrealBuildTool: [45/228] clang++.exe Module.Engine.27_of_34.cpp [armv7-es2]
UATHelper: Packaging (Android (Multi:ATC,ASTC,ETC1)): UnrealBuildTool: In file included from C:/UnrealTEST/CidadeLixiana/Intermediate/Build/Android/CidadeLixiana/Shipping/Engine/Module.Engine.27_of_34.cpp:18:
UATHelper: Packaging (Android (Multi:ATC,ASTC,ETC1)): UnrealBuildTool: In file included from A:\Libraries\Programs\Dev\Unreal\UnrealEngine-4.13\Engine\Source\Runtime\Engine\Private\SceneView.cpp:20:
UATHelper: Packaging (Android (Multi:ATC,ASTC,ETC1)): UnrealBuildTool: ../Plugins/Blendables/LightPropagationVolume/Source/LightPropagationVolumeRuntime/Public\LightPropagationVolumeBlendable.h(7,10) :  fatal error: 'LightPropagationVolumeBlendable.generated.h' file not found
UATHelper: Packaging (Android (Multi:ATC,ASTC,ETC1)): UnrealBuildTool: #include "LightPropagationVolumeBlendable.generated.h"
UATHelper: Packaging (Android (Multi:ATC,ASTC,ETC1)): UnrealBuildTool:          ^

I’ve built the Engine in Development Mode for Android platform. Also tried Shipping and the problem persists. What else do I have to do to package for Android using the source?

Also, why is it performing 228 actions whereas Launcher version only does about 11?

Hello,

Do you have the Light Propogation plugin enabled? If not, go ahead and go to Edit->Plugins and enable it. Then attempt to package again.

Let me know if that helps.

Wow, Sean! That was fast! Thanks a lot for your time!

Indeed I had it disabled as Android can’t use it (AFAIK). After enabling it and restarting the editor, it asked to compile the Module’s dll. That’ll probably solve it. Trying to package right now. I’ll come back to you with the outcome.

It’s packaging. In the mean time, would you mind explaining to me why it performs 200+ clang++ actions versus the 11 on the Launcher version?

Keep me updated on if this resolves the issue.

As far as your other question goes, please create a new thread as it is unrelated to the main topic of this thread.

Thanks!

Haha ok. I thought it was simple XD

Sean, your solution worked. Turning the plugin on did the trick. I’ll mark it as SOLVED and, if possible, change the section as it isn’t a bug, but a dumb user problem :stuck_out_tongue:

EDIT: I can’t remove it from Bug Reports. Can you?
Also, please convert your first comment to an answer =) I can’t do it myself.