attachToComponent with socket name crashes editor

I have an actor with a scene component, and a skeletal mesh inside, the skeletal mesh has 2 bones and a socket on one of the bones. I send this actor to another actor through an interface call. When trying attachToComponent, passing the Skeletal Mesh from the calling actor, and the socketName, this crashes the editor. Using 4.12.5. How am I supposed to attach the current actor to another BP actor that contains a skeletal mesh inside its component list, and has a socket attached to a bone inside the SM?

Hey dmorga,

I am not experiencing this behavior on my end. This is what I am doing:

Also, can you post the crash log?

Thanks.

Alright. Feel free to post again if you have more information.

Hi. To clarify, I am using the non-deprecated call AttachToComponent and mine looks relatively the same as yours. I just fired up my solution again and now its working. It crashed my editor last night for over an hour.

The only difference I can think of is I had multiple editors open and they have since been all closed and computer restarted, otherwise no code or bp was changed.