I'm working on iOS projects in 4.12.5 and 4.13.0 Preview 3. Every post and answer that I'm finding for iOS resolution is saying that the blurriness is fixed by using the r.mobilecontentscalefactor through .ini file for device profiling. I have copied the file from Epic example projects and made sure all the new iOS devices were within as well. It did help the blurriness, but the image is still not really high quality. I have also developed the same project for Android and the comparison between the two is crazy. The android project is clear and vibrant, while the iOS project is somewhat blurry and doesn't appear as colorful, vibrant. Are there other inputs to the .ini file that would help this? Or can someone point me to other settings to make sure its not something else? The test image is a 4k image.
A side note, I am using the GoogleVR plugin for cardboard, could this have an effect?
Sounds like you want to use r.MobileContentScaleFactor. The one you mention isn't a listed console variable.
This command will enable Retina display support.
If you're not aware there is also the Device Profiles window in UE4 that is helpful for setting up your profiles. You can use this by going to Window > Developer Tools > Device Profiles. You can use the wrenches next to the device you are targeting (or create a new custom profile) and you'll be able to enabled/disable the various console variables that are available. So for instance, if you choose iOS and then use the drop-down seletion for the available variable it will be contained to only the applicable ones for that device so you don't have to question whether something is supported or not.
I hope this helps!
answered Aug 24 '16 at 06:33 PM
Tim Hobson ♦♦ STAFF
Anyone have ideas here? Pretty desperate at this point...
answered Nov 22 '16 at 05:02 AM
@RBow7 unfortunately not. After changing recommended settings and adding device profiles per devices, I am still seeing a much clearer picture in Android than iPhone. I have not tested this in newer versions however. You can download the app on both platforms stores, it's called Golden Edibles Holiday Theater. Thanks
answered Aug 06 '17 at 02:21 PM
Would you be able to post your settings you used in the device manager and rendering tabs for the iPad?
I am having a lot of trouble getting my project in the iPad
answered Aug 06 '17 at 05:09 PM
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