Why does my destructible mesh bounce and freeze mid-air above the ground?
I have created a destructible mesh of the UFO static mesh in the fly project, I placed it in a high point and configured all the settings, now when I hit simulate, the mesh falls down, it gets fractured, but in about 50% of the time, it bounces off the ground and freezes without getting completely destroyed into debris on the ground, the other 50% its completely destroyed, why this happens ? is it misconfig some where ?
I've been able to reproduce this and I've submitted this in a bug report. I setup a cube and was able to get it reproduce every time the mesh would hit a flat surface against flat surface. The only workaround I found was to have the mesh rotated slightly, I played around with some of the resistance settings and having the mesh fractured into more pieces seemed to alleviate the issue. Granted having more fractures will affect performance in some cases depending on number of fractures it may be something to help you along for the moment.
answered May 23 '14 at 06:02 PM
Tim Hobson ♦♦ STAFF
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