Anim Blueprint not entering transistion while walking
When my character is stationary and i press ctrl it crouches, speed goes to 200 and when i release it, it uncrouches, speed goes to 600. Like it should be.
BUT: When my character is walking(holding w) and i press ctrl: speed goes to 200 but it keeps using the idle/run blendspace.
What am i doing wrong here, it should also enter the transition while walking, shouldn't it?
note: both idle/run and crouch are using 2d blendspaces
asked Aug 24 '16 at 08:07 PM in Using UE4
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