I created a new fly project, and tried to make the UFO blow upon hitting, so I created a destructible mesh of the it and placed it into a new blueprint, I then used the spawn actor node to spawn the new bp upon hit and destroy the original actor, is this the correct way to blow up the main pawn ?
I then used the “add radial force com” node to add a radial force to the new spawned actor (the one with dest. mesh) and this blows up the UFO upon impact in 95% of cases, but sometimes it bounces of the surface and the force is only applied upon hitting the ground (the dest. mesh has simulate physics and gravity enabled), I can’t understand why this happens, why the force is not applied upon hitting the wall in 100% of the cases ?
I have noticed that the bug occurs more frequently if the UE4Editor has more used RAM.
Any hints ?