Lighting build fails in 4.13
I have a problem with 4.13, any preview (installed via launcher)
When I create a new level, or use an example map in a default project, the lighting build works. But as soon as I start dragging actors like static meshes into the scene, the lighting build fails with the following statement: "Job has failed! Job executable didn't exit cleanly. Exit code: -1066598273"
When the actors are removed from the scene again, the lighting build works again. The assets themselves work flawlessly in 4.12 projects.
I also sent the project to a friend, using the 4.14 from the master branch and he gets the same error when building the lighting. I verified my installation via the launcher; no problems there. However, I still deinstalled, downloaded and reinstalled the 4.13 preview again. The error still persists.
If helpfull, I can send you the project itself and/or the raw assets.
Any help is appreciated :) Thanks in advance.
asked Aug 24 '16 at 08:29 PM in Bug Reports
I've not been able to get this to happen with the 4.13 Preview 3 or my 4.14 internal build that I've seen. I'm using a source build for my internal 4.14, obviously, and 4.13 Preview 3 is the binary version from the launcher.
I used a simple default level and added some of the static meshes from the Modes panel for the basic shapes. I also imported a couple of static meshes for simple shapes From 3Ds Max that didn't cause an issue either.
Here are some things that could cause the lighting to fail like this:
If you don't mind sharing the project you can share a link here or privately. Since forums are down at the moment, I'll make a private post after this one that is private so only you can see. Any response you make will be only visible to me and other staff members.
answered Aug 25 '16 at 05:57 PM
Tim Hobson ♦♦ STAFF
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