ServerTravel Editor Crash
So I'm trying to set up this part of my game where after all players Ready up in a waiting lobby with it's own level, I travel to another level where the actual game takes place. To do this, I thought I would use ServerTravel so that all the clients come along as well. The issue that I'm running into right now is that my editor keeps crashing when I try to execute 'ServerTravel Test' where Test is the name of the level I want to travel to. This is all with Seamless Travel disabled, however when I enable Seamless Travel, the editor doesn't crash but nothing happens still. Does anyone know why this is happening. Here's the crash log.
asked Aug 24 '16 at 09:43 PM in Blueprint Scripting
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