Particle system not emitting on play

Hey, been having a problem with a particle system. It’s a mesh particle system that emits little bird meshes. It works great when I’m editing the level, but as soon as i hit play it stops working. I though it might be that it was starting off as inactive, but the auto activate check box is checked. I even set up a little script that set the particle system as active when I begin playing. Still nothing. Can’t figure out y it isnt emitting anything.

Thanks for the help peeps!

Hi ,

Do you have the emitter in a sublevel? If so, is the sublevel loaded via blueprints or always loaded and is it loaded when you press PIE?

Nope literally just putting this level together in its own project(hopefully i understood your response correctly)

how are the bounds and LODs for the emitter set up?

They aren’t really. Its a very simple level so im not using setting up any LODs. I set the bounds with the normal bounds option menu.

Hello,

Any solution for this problem?

I had this same problem. I solved it by setting the Particle System parameter “Seconds Before Inactive” to zero. You can set it in the Details panel of the Particle System.

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When I set the “Seconds Before Inactive” to zero, the birds moves too fast, fly as like bees. There must be another parameter, along with the Seconds Before Inactive, but I can’t find it at all…