Cannot set LightMapResolution neither LightMapCoordinateIndex on fresh imported mesh.
I've imported some fbx files using
I cast them to UStaticMesh and apply materials without problem etc UStaticMesh* sm=Cast(ImportedObjects[m]);
But this two values are ignored ie
When I open it on the editor coordinate index has been reset to 0 and lightmap resolution to 64 (default values)
I tried several things like
But I had no luck, I'm driving totally nuts with this.
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