Baking individual objects
I've found a few topics in which the request has been made for a function allowing users to bake individual or selected objects, but all date from 2015. Does anyone know if this feature will be implemented? Perhaps I've missed it in 4.12 & 11.
Especially at large environments it would be redundant to rebuild lighting for a whole city when all one wanted to bake was a lamppost.
asked Aug 25 '16 at 11:27 AM in Rendering
Hi Mr Robville,
This feature request has been in for a while, as you may have noticed, but there aren't any current plans that I'm aware of to work on this in the near future.
It's a feature that was available in UE3 and wasn't as hard to implement since the lighting was handled before anything else for Forward rendering, however, this makes it more difficult for Deferred rendering where lighting is applied after the fact.
This means that for something like this to build lighting only for a specific actors there has to be way to still calculate the bounce light of surrounding actors and how the lighting will affect this single actor to make it blend in well with the surrounding actors that already had their lighting built. This method will not be as fast as expected though.
You can follow the status and vote on it over here on the public issues site: https://issues.unrealengine.com/issue/UE-10034
answered Aug 25 '16 at 01:36 PM
Tim Hobson ♦♦ STAFF
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