This might have been answered in the forums already but they are offline at the moment.
Is it possible to create an online multiplayer game where players can travel between levels individually without having all players travel at once?
Let’s take Eve Online as an example. Each solar system is a level. Players can warp from one level to the other one and see the players that are already there. Other players can stay where they are but if they eventually decide to warp to that other solar system as well they would meet that other player there.
Additionally, there are also levels that are individually reproduced for each player. For example the hangars in Eve Online. Players who go there each get there own individual copy of it without seeing other players.
Is such a thing even possible in Unreal Engine 4? Would it require a ot of external programs or coding?