Networking works on server but not client

Alright this is probably something that has been asked befour but i cant seem to find it.

I have setup a test to see if i can get it to sync. very simple: When i hit the spacebar the number above the cube increases by 1.

Now as you can see, it works on the server both ways, but the client does not get any input at all, not even his own text:

Hey yghtim,

Are you using Blueprint or C++?

UPDATE

Ops i found out why i could not even see my own text and that is solved:

Server - client

The replication from server to client is still off though

Could this have something to do with it?

Blueprint

Hey yghtim,

I suggest watching the following UE4 tutorials, made by Epic, regarding replication using Blueprints:

[][1]

[1]:

Yea ive look through those, but its hard when he is using another version than me, there is somewhere where our systems work different i guess because we do not get the same results

The version shouldn’t matter.

A few things to keep in mind:

  • Make sure that the Actor you are trying to replicate from has “Replicates” Checked in the Actors settings.
  • Make sure that you are running more than one client / have “Run Dedicated Server” checked in the “Play” settings

104280-475590_replicates.png

104311-475590_play.png

If you are still having trouble, re-watch the videos and follow along closely.

Run as dedicated server did not help, but if i use RepNotify it works? but not with replicator?