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Packaging error

Running AutomationTool... Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=D:/Users/kasha/Documents/Unreal Projects/LifeForSurvive/LifeForSurvive.uproject BuildCookRun -project=D:/Users/kasha/Documents/Unreal Projects/LifeForSurvive/LifeForSurvive.uproject -noP4 -clientconfig=Shipping -serverconfig=Shipping -nocompile -nocompileeditor -installed -ue4exe=UE4Editor-Cmd.exe -utf8output -platform=Win64 -targetplatform=Win64 -cook -map= -unversionedcookedcontent -compressed -stage -deploy -cmdline= -Messaging -device=WindowsNoEditor@DESKTOP-C6OA40V -addcmdline=-SessionId=B3C164FE4EE46D2AD2E4809CDFCD26BE -SessionOwner='kasha' -SessionName='DESKTOP-C6OA40V' -run Automation.Process: Setting up command environment. BuildCookRun.SetupParams: Setting up ProjectParams for D:\Users\kasha\Documents\Unreal Projects\LifeForSurvive\LifeForSurvive.uproject Program.Main: ERROR: AutomationTool terminated with exception: System.ArgumentException: ??????? ? ??? ?? ?????? ??? ??? ????????. ? System.ThrowHelper.ThrowArgumentException(ExceptionResource resource) ? System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add) ? AutomationTool.ProjectUtils.CompileAndLoadTargetsAssembly(ProjectProperties Properties, FileReference TargetsDllFilename, Boolean DoNotCompile, List`1 TargetScripts) ? AutomationTool.ProjectUtils.DetectTargetsForProject(ProjectProperties Properties, List`1 ExtraSearchPaths) ? AutomationTool.ProjectUtils.DetectProjectProperties(FileReference RawProjectPath, List`1 ClientTargetPlatforms, Boolean AssetNativizationRequested) ? AutomationTool.ProjectUtils.GetProjectProperties(FileReference RawProjectPath, List`1 ClientTargetPlatforms, Boolean AssetNativizationRequested) ? AutomationTool.ProjectParams.AutodetectSettings(Boolean bReset) ? AutomationTool.ProjectParams..ctor(FileReference RawProjectPath, CommandUtils Command, String Device, String MapToRun, String AdditionalServerMapParams, ParamList`1 Port, String RunCommandline, String StageCommandline, String BundleName, String StageDirectoryParam, String UE4Exe, String SignPak, List`1 ClientConfigsToBuild, List`1 ServerConfigsToBuild, ParamList`1 MapsToCook, ParamList`1 DirectoriesToCook, String InternationalizationPreset, ParamList`1 CulturesToCook, ParamList`1 ClientCookedTargets, ParamList`1 EditorTargets, ParamList`1 ServerCookedTargets, List`1 ClientTargetPlatforms, Dictionary`2 ClientDependentPlatformMap, List`1 ServerTargetPlatforms, Dictionary`2 ServerDependentPlatformMap, Nullable`1 Build, Nullable`1 Cook, String CookFlavor, Nullable`1 Run, Nullable`1 SkipServer, Nullable`1 Clean, Nullable`1 Compressed, Nullable`1 UseDebugParamForEditorExe, Nullable`1 IterativeCooking, Nullable`1 CookAll, Nullable`1 CookMapsOnly, Nullable`1 CookOnTheFly, Nullable`1 CookOnTheFlyStreaming, Nullable`1 UnversionedCookedContent, Nullable`1 SkipCookingEditorContent, Nullable`1 NumCookersToSpawn, String AdditionalCookerOptions, String BasedOnReleaseVersion, String CreateReleaseVersion, String CreateReleaseVersionBasePath, String BasedOnReleaseVersionBasePath, Nullable`1 GeneratePatch, String DLCName, String DiffCookedContentPath, Nullable`1 DLCIncludeEngineContent, Nullable`1 NewCook, Nullable`1 OldCook, Nullable`1 CrashReporter, Nullable`1 DedicatedServer, Nullable`1 Client, Nullable`1 Deploy, Nullable`1 FileServer, Nullable`1 Foreign, Nullable`1 ForeignCode, Nullable`1 LogWindow, Nullable`1 NoCleanStage, Nullable`1 NoClient, Nullable`1 NoDebugInfo, Nullable`1 NoXGE, Nullable`1 Package, Nullable`1 Pak, Nullable`1 Prereqs, Nullable`1 NoBootstrapExe, Nullable`1 SignedPak, Nullable`1 NullRHI, Nullable`1 FakeClient, Nullable`1 EditorTest, Nullable`1 RunAutomationTests, String RunAutomationTest, Nullable`1 CrashIndex, Nullable`1 SkipCook, Nullable`1 SkipCookOnTheFly, Nullable`1 SkipPak, Nullable`1 SkipStage, Nullable`1 Stage, Nullable`1 Manifests, Nullable`1 CreateChunkInstall, Nullable`1 Unattended, Nullable`1 NumClients, Nullable`1 Archive, String ArchiveDirectoryParam, Nullable`1 ArchiveMetaData, Nullable`1 CreateAppBundle, ParamList`1 ProgramTargets, Nullable`1 Distribution, Nullable`1 Prebuilt, Nullable`1 RunTimeoutSeconds, String SpecifiedArchitecture, Nullable`1 IterativeDeploy, Nullable`1 FastCook, Nullable`1 IgnoreCookErrors, Nullable`1 RunAssetNativization, Nullable`1 CodeSign, Nullable`1 TreatNonShippingBinariesAsDebugFiles, Nullable`1 UploadSymbols, String Provision, String Certificate, ParamList`1 InMapsToRebuildLightMaps, ParamList`1 TitleID) ? BuildCookRun.SetupParams() ? BuildCookRun.ExecuteBuild() ? AutomationTool.BuildCommand.Execute() ? AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) ? AutomationTool.Automation.Process(String[] CommandLine) ? AutomationTool.Program.MainProc(Object Param) ? AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) ? AutomationTool.Program.Main() Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown) Domain_ProcessExit copying UAT log files... BUILD FAILED

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Product Version: UE 4.12
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asked Aug 25 '16 at 07:08 PM in Packaging & Deployment

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avatar image Adam Davis STAFF Aug 25 '16 at 07:30 PM

Hi kashak233,

  • Does this occur in a clean, blank project with no additional content or is it limited to one project?

  • What steps are you taking to package your project?

  • What device(s) are you packaging/deploying to?

  • Is your project blueprint or C++?

  • When did this start occurring?

avatar image kashak233 Aug 26 '16 at 07:37 AM

This is not an empty project .

I use standard packaging measures(Full rebuild and Shipping .

Packaging under windows 64 .

The project is fully on the blueprints .

Getting occur after the first successful packaging.

avatar image Adam Davis STAFF Aug 29 '16 at 05:16 PM
  • Try packaging a clean, blank project, do you see the same error?

  • What steps can I take to reproduce this on my end?

avatar image kashak233 Aug 29 '16 at 07:48 PM

With a clean design is great, but on the second one does not understand what you mean.

avatar image Steve Hardister ♦♦ STAFF Aug 29 '16 at 08:58 PM

Try this: With the editor closed, make a back up of these, then delete the Saved, intermediate and config folders from your project folder. Then reopen and try to package again.

This looks like the same issue reported here: Package Error 4.12.5

Post a new output log if this does not work.

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Hi kashak233,

Since we have not heard back from you in a while, we are marking this post "resolved" for tracking purposes. However, if you are still receiving this packaging error, please respond with the results after following the troubleshooting steps I posted above along with the new Output Log and we will continue to investigate.


Steve H.

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answered Sep 02 '16 at 05:12 PM

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