[4.12.3] Localization Dashboard Can't Match Criteria for Packages
I'm experiencing the same problems as mentioned in https://answers.unrealengine.com/questions/403673/gathertextfromassets-commandlet-never-matches-anyt.html on a Windows 10 PC (rather than a Mac as said there), any insights? I've hacked together a C++ class with the NSLOCTEXT macro, and Gather from Text Files found that fine (the 1 word count in the below image); however, Gather from Packages does not find the Blueprint variables (text render object, actual text variable, as well as UMG button with tooltip text and a UI text element) I've created on a test pawn and test blueprint widget. It reports finding .uasset files, but warns it cannot find anything that matches include/exclude criteria. However, I removed all exclude criteria and the only include criteria is Content/ in the localization dashboard. Any help would be greatly appreciated.
If your project doesn't have the synced files from the other developers, then yeah, I imagine that could be an issue.
As for source control, its mostly up to you on how to manage it. We do have some documentation on how to set it up, though:
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