'Infinite' Skybox?

How do I make a skybox like the classic Unreal Tournament used to have? Or at least some way to have infinite skyboxes spanning across billions of ue4-units so that spaceships can actually travel without ever getting outside/close to the skybox?

I know I can move the skybox along with the player and spawn it locally and w/o replication and do this for every player. It will work but… Not ideal… They current wat of making skyboxes seem to just make a huge inverted sphere and pray that the players will never travel outside of it.

I can also just scale the existing skybox by a few billion but Unreal probably does not like that. And even then a player could in theory still get outside of it when afk-moving for longer periods of time.

What is the ideal approach to make an infinite skybox?

■■■■, i dont know why but that made me really want to try my luck on a space centered game.
Anyways, you can scale the sky-sphere extremely big, but why would yo even bother with it?
sky sphere is supposed to be the very distant stars anyway, meant only to be cosmetic. just add this to your sky spheres event graph

and you can set the tick interval to something huge like 30 seconds, since the giant sphere moving wont be noticable when moved

Did this work? The previous answer —^

I know this topic is very old, but staggering a skysphere to a giant size consumes a lot of video memory, plus bugs in that physics on my GTX 1060 6gb