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why AIMoveTo not work in c++?

Here is my code sample:

                 AAIController* AIController = Cast<AAIController>(GetController());
                 if (AIController)
                 {
                     AITask = UAITask_MoveTo::AIMoveTo(
                         AIController,
                         FVector(370, -370, 0),
                         NULL
                     );
                     if (AITask)
                     {
                         UE_LOG(LogTemp, Warning, TEXT("ybx--Begin AIMoveTo, AITask success"));
                     }
                 }


the return value AITask is not null, but the ai not move at all !!

and if i call this function in bluepirnt, the ai move correctly! so, i'm really don't know........

any suggestion would be great appreciated!

Product Version: UE 4.12
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asked Aug 25 '16 at 06:28 PM in C++ Programming

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RainStoneUNREAL
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2 answers: sort voted first

Hey RainStone,

Try to use the function MoveToLocation() in your controller.

Hope this helps,
Elias

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answered Aug 30 '16 at 08:38 AM

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PasteDog
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I have a same problem, I try to use MoveToLocation. It is not work. You guys solve the problem?

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answered Sep 07 '17 at 01:09 AM

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TigerFish89
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