[Feature Request] Add native Getters and Setters for function/event parameters

Too often, if I’m far enough along space-wise on a function or event, I don’t really wanna have to make a wire that extends all the way across my graph just to plug it into a variable. More often than not, I end up making virtually ALL of my graphs into functions, if I can help it, and add local variables that I immediately assign my parameter variables to, that way I can simply “get” them whenever I need them and it all looks very clean. The bad part is that 1) I have to actually take the time to do this, and 2) it’s inefficient since I’m essentially forcing UE4 to make a copy of the variables it has already made for me.

Would this be difficult to implement / include in 4.14 or something? Or even 4.13 ??

Edit: Getters for parameter values and a setter for any return value.* But especially the getters.

it would be nice to have wireless reroute nodes, especially if they don’t waste memory as temporary variables.