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[4.12.5] [bug] Splitting struct pin on custom event in widget shows error label when modifying widget's variables

When using a custom event in a widget that uses a struct as its input, if the pin was split to show the struct's variables an error will appear when a variable to the widget is added, removed or modified. This error message does not do anything and disappears when the widget blueprint is recompiled.

Steps to reproduce:

  1. Create a structure with variables in it.

  2. Make a User widget blueprint.

  3. In the graph add CustomEvent with the input being the structure.

  4. Split the structure pin.

  5. Add a new variable to the widget and see error.

Link to screen recording of how to reproduce here.

Picture of issue here: alt text

Product Version: UE 4.12
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asked Aug 25 '16 at 07:56 PM in Bug Reports

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m500
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Hello m500,

I was able to reproduce this issue on our end. I have written up a report and I have submitted it to the developers for further consideration. I have also provided a link to the public tracker. Please feel free to check the link provided for future updates.

Link: https://issues.unrealengine.com/issue/UE-35223

Make it a great day

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answered Aug 26 '16 at 01:25 PM

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Rudy Q ♦♦ STAFF
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