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Post Process Volume default Film Contrast setting .03

I've got a low light situation and the falloff to black is clamping. When I change the default setting in my PostProcessVolume from 0.03 to 0 my blacks get milky. Is there a way to keep the gradient to black smooth without using the default Film/Contrast values? The clamping isn't obvious on my monitor so may be a resolution issue with the oculus rift cv1 HMD. any thoughts would be appreciated. thanks

Product Version: UE 4.12
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asked Aug 25 '16 at 09:31 PM in Rendering

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ronmanng
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