Blender to UE4
Hello! I've almost ripped out my hair today, while trying to bring my animated mesh from blender to UE4. It's all easy, until you want to use Root Motion. Then it's hell.
Using 2.77 Blender and 4.12 UE4. Original problem is that blender adds a new bone on the top of the hierarchy. I found solutions:
Anyways, no matter how I changed the export method, even if I got the model in the game without the useless armature bone, following things happened:
I have been smashing my head against a wall for 5 hours, could you please help me?
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