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Sequencer: Handling streamed content [Level Streaming]

I wonder, how to record gameplay when parts of the world are placed in streamed levels. (Think of a maze or an endless runner, where each tile is a level that gets streamed in, or perhaps the insides of buildings that are loaded when opened/entered).

What works: When the streamed level actually spawns its actors (e.g. calls "spawn actor by class" in level bp), those are correctly included in the recording (as long as they are added to the recordings Actor Filter).

Doesn't work: But when actors are placed directly in the level that gets loaded, those get completelly ignored by sequencer.

Shouldn't actors in streamed levels be treated as "spawned actors" when they appear in the game world?

Product Version: UE 4.12
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asked Aug 26 '16 at 01:26 AM in Using UE4

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Cpt.Trips
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