Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Sequencer: Handling streamed content [Level Streaming]

I wonder, how to record gameplay when parts of the world are placed in streamed levels. (Think of a maze or an endless runner, where each tile is a level that gets streamed in, or perhaps the insides of buildings that are loaded when opened/entered).

What works: When the streamed level actually spawns its actors (e.g. calls "spawn actor by class" in level bp), those are correctly included in the recording (as long as they are added to the recordings Actor Filter).

Doesn't work: But when actors are placed directly in the level that gets loaded, those get completelly ignored by sequencer.

Shouldn't actors in streamed levels be treated as "spawned actors" when they appear in the game world?

Product Version: UE 4.12
more ▼

asked Aug 26 '16 at 01:26 AM in Using UE4

avatar image

107 2 10 20

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question