realistic meterial creation.

I want to create realistic meterials like brick walls and floors that can itself caste shadows as possible in blender .
Is it possible in ue4? If it is can you link me a web site that has all the texture details under a single download or a process of creating normal maps and uv maps for a texture . Please help.

heya Chowd, answerhub does have a search function and you should try and use it before asking questions :slight_smile:

for tutorials on creating them, try google.com and search for “Create pbr textures tutorial ue4” or something like that.