Rolling Ball AI No Movement
I am using the Rolling Ball template and am trying to create some AI enemies. I've followed some tutorials and am able to get them to work in the third person template, but not the rolling ball template. I have the enemy set up as my screenshot shows. When I run the level, I can see the OnSeePawn firing correctly, but the AI never moves. Does the ball template need to be set up somehow differently to get the ball to move?
asked Aug 26 '16 at 11:43 AM in Blueprint Scripting
To do this you will need to write in c++, create a custom PathFollowingComponent(UPathFollowingComponent) and override the FolowPathSegment() function to use your ball physics.
Hope this helps :)
answered Aug 30 '16 at 08:36 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here